Status update

2024-08-16


Hello there! I didn't post anything in August so there you go, some updates on me and this blog, in this "unfocused"/"random" post format (the first of its kind here!)

Blog things

Game things

I started implementing Uproar's Chapter 1's real ending, but I feel like it's too much of a downer ending (one of the protagonists is mortally wounded, and the other remembered their evil mission). Maybe I should rewrite it, or add another scene with a bit of hope.

Speaking of Uproar, I wonder if I should go full-on Bauhaus for the aesthetic, since version 0.3 had more curves and details than that. Since video games can be art, that could work, but I'm afraid of introducing confusion where it's not needed. I guess tile-based computer systems (e.g. Commodore 64) were also kinda cubist Bauhaus présentoirs? I've seen very fancy pixel-arts on Pixel Joint about this.

The Super Note project is still dormant. I revisited the procedural version of the 3D prototype, which was more fun than the hand-crafted one. I guess the level design is too cramped? Also, there's an unfinished turn-based battle screen there.

Speaking of cramped level design, I had a try at the opposite, and now Gordon Kart 2D has an airplane mode, literally. I made a devlog here.

That's it for current Godot projects.

I'm also toying with text games in C :

Other things

My summer holidays are almost over. I went to Brittany, and contrary to popular belief, the weather was pretty good.

Also, after more than one year of doing nothing, my old bicycle is still working. The brakes are a bit too soft, but maybe they were always like this and it's more like my new bike has better ones. Who knows.

On that, see ya in the next one!