Chess variants

2025-07-02


I'm not a big chess player, but I'm a game designer, so the world of chess is still fascinating. The complementary pieces are reminiscent of myths, real armies, and RPG classes to come.

As a reminder, in Chess:

But since chess is a game that was already invented[citation needed], it's not the kind of design you'd want to analyze over and over if you want to make games. Enter chess variants.

In this article I'm going to touch 3 types of chess variants and list my favorites among them.

🐝️ The historical ones 🐝️

Chess wasn't the only king of games in the Middle Ages. There are also Xiang Qi in China, Shogi in Japan, Makruk in South-East Asia, and the whole Indian/Persian/Arabic ancestry line.

The most interesting for me is a rather young one for this category, one of the first hexagonal Chess variants: Siegmund Wellisch's Chess (1912).

Most hexagonal variants use flat-top hexagons, which keep pawns on their file, but they have problems:

Wellisch uses pointy-top hexagons. Pieces start on the same rank and it looks really close to a battle line. The only dowside is that pawns can't really be blocked since they can advance top-left and top-right, and it makes sense for them to move and capture the same way, which has implications, though I haven't found the pawn rules yet on the internet.

As they say, don't change the pawn dynamics unless you know what you're doing!

Anyway, Wellisch Chess has 3 players, which is its own kind of weird, but it's playable with 2.

Pointy-top or flat-top, hexagons are the bestagons. But then variants keep the usual pieces, which is a bit weird if you ask me, because diagonals are much less obvious and let's not even talk about knight moves. Wellisch averts that: knights jump to nearer spaces, and partially fill the roles of bishops which they replace.

🌡️ The simpler ones 🌡️

Some variants try to get rid of kludgy rules like castling, en-passant, or sometimes entire pieces.

Note: I'm not including checkers here.

My favorite one in this category is Los Alamos Chess. It happens on a 6x6 board with bishops removed. It's impressive how it can run on a very early computer. And in a way, the small board is kinda cute.

🏺️ The ones with a theme 🏺️

Some variants try their own thing and sometimes it works really well. Like Philosophers Chess, Alice in Wonderland Chess, or the horror-themed ones.

My favorite is Catapults of Troy by Gary K. Gifford, which doesn't really have a lot of elegance game design-wise, but it's a bunch of cool ideas and it still works.

All that means the game has an "engineer" feel to it, enabling many strategies. My only grips with it:

Staying on the topic of theme variants, I haven't found a variant about music, so if I published a spinoff of the Super Note project, that could be a chess variant.

πŸ”οΈ Conclusion πŸ”οΈ

Honorable mention to Chickens and Dragons by Martin Nilsson, which passes the last two points with flying colors and moves most of the action out of the central squares, turning the board into something like a chicken coop using only mechanics.

Other categories include:

But as of now, they don't interest me in terms of game design. See ya in the next one!